Sarai (Makyo's character)
Corgi’s D&D Campaign » Characters
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| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 12 (1) + 2 | 10 (0) | 16 (3) | 12 (1) + 2 | 16 (3) |
- Race
- Kobold
- Class
- Ranger
- Alignment
- Chaotic good
- Size
- Small
- Speed
- 30 feet
- Traits
-
- Darkvision — You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
- Grovel cower and beg — As an action on your turn, you can cower pathetically to distract nearby foes. Until the end of your next turn, your allies gain advantage on attack rolls against enemies within 10 feet of you that can see you. Once you use this trait, you can’t use it again until you finish a short or long rest.
- Pack tactics — You have advantage on an attack roll against a creature if at least one of your allies is within 5 feet of the creature and the ally isn’t incapacitated.
- Sunlight sensitivity — You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.
- False Identity — You have created a second identity that includes documentation, established acquaintances, and disguises that allow you to assume that persona. Additionally, you can forge documents including official papers and personal letters, as long as you have seen an example of the kind of document or the handwriting you are trying to copy.
- Background
- Merchant/guild member
- Weapon
- Short bow
- Description
- a hypercapitalist kobold with a heart of gold.
Taken from Volo’s Guide to Monsters and stats from here (because Volo’s really harsh on Kobolds and everyone complains about it)